Yuuki Kuran ([personal profile] sunflowering) wrote2020-09-25 02:00 am

Vampire Abilities

Vampire Abilities

In the world of Vampire Knight, all vampires possess incredible strength and skill. Their senses are sharper than that of a human’s, they heal quickly and possess a long life. The older and more ‘pure’ their blood is the more powerful they are. As such a noble would always be stronger than a common vampire, and a common vampire stronger than a former human, and so forth. Below the abilities are listed as general abilities-- powers that all vampires possess regardless of class, as well as enhanced abilities-- powers that only the nobility and above might possess.

As a note, the pureblood possess all of the abilities and this list may not be exhaustive to what they are capable of. Nobles possess only one and more rarely two enhanced abilities. Yuuki possesses all of the below.

General Abilities

HEIGHTENED SENSES
  • Five senses are incredibly enhanced. Especially scent and sight.

ENHANCED STRENGTH
  • Able to carry many times their own weight. Fingers can tear through walls, stone, and other structures with ease.

ENHANCED SPEED & REFLEXES
  • Can move incredibly fast. Also very agile and quick to react. Can jump to great heights.

REGENERATION & LONG LIVED
  • Heal very quickly from injuries unless they are caused by a hunter weapon. Vampires live much longer than that of humans, for hundreds even thousands of years.

ALLURING
  • Have a natural alluring effect upon humans. The biological purpose is that it makes it easier to find prey.

MEMORY ERASURE
  • Can erase the memories of specific events or more. Often used to erase a human’s memory of having been bitten or witnessing something they shouldn’t have.


Enhanced Abilities

ELEMENTAL CONTROL
  • Have the ability to manipulate the elements, including blood, electricity, lava, and can destroy objects down to the molecular level.
  • Extreme emotions often result in a loss of control over the elements and affect the environment. (Shatter glass, destroy walls and buildings, send out sharp points of air, wilt plant life or make it bloom in excess, etc)

ILLUSIONS
  • Have the ability to create illusions that manifest either physically or simply in the mind.
  • Can affect a person's dreams.
  • Can force someone to fall asleep.

COMPULSION & INFLUENCE
  • The ability to compel others. Can influence their thoughts and actions or make a person more agreeable. Enamoring by nature. This can be done through voice, song, and sometimes presence alone.

TRANSMUTATION
  • Can physically transmute their body or various objects. Can take on the appearance of animals, or humans.

ANIMAL AFFINITY
  • Can use certain types of predatory animals for communication and spying. Animals become the eyes and ears of the vampire, can send messages or follow orders.


Pureblood Only

IMMORTAL
  • Impossible to die on their own and cannot be killed by conventional methods. Will live into eternity unless their heart or head is completely destroyed by a hunter weapon. Or if they turn someone human. Because they are otherwise immortal they regenerate immediately after an injury.

HEALING CAPABILITIES & POWER-UPS
  • Blood can heal disease and illness. If a human drinks the blood of a pureblood they will gain a longer life and increased strength. Humans who drink the blood of a pureblood theoretically have the capability of becoming a hunter.
  • Blood will give increased powers and strength to other vampires that drink it. Physically stronger, and may develop or strengthen their own abilities.
  • A pureblood can correct mind interferences caused by another individual or mental trauma.
  • Can erase the pain a person is feeling from a current injury.

POSSESSION & MIND CONTROL
  • The ability to possess another individual. Can transfer their soul into another body by putting that person 'to sleep'. Also has the ability to compel others and control them like puppets. This can be done through voice, gesture, or simply willing it.

ENHANCED SPEED & REFLEXES
  • Can travel miles in minutes or move so quickly as to be barely detected at all. Very fast and near impossible to counter or stop except when up against another pureblood.

ALLURING
  • The pureblood are coveted and obsessed over by the noble class and beneath. They are incredibly ethereal to others and their presence demands respect. Their blood is incredibly tempting and humans and vampires alike find them difficult to leave alone.

MEMORY ERASURE
  • Can erase the memories of specific events or the entire lifetime of an individual. Can also erase their own memories, however, triggers can possibly return them.

EMBODIMENTS
  • The pureblood tend to have an affinity with a certain animal such as bats, spiders, etc. They can willfully change it to whatever they want, but it tends to take the form of whatever best suits them. They are able to disintegrate into thousands of bats as an example and reform from them or create doppelgangers of themselves from this. They can be in multiple locations at once as a result.

DE-AGING
  • Can transform one’s self back into an infant or young child and grow up all over again. Once turned into a child they cannot return to their adult body without growing up all over again. This would typically be done in conjunction with erasing or blocking one’s own memories.

ABILITY TO CHANGE INDIVIDUALS INTO VAMPIRES
  • Can bite a human and change them into a vampire. If a pureblood’s fangs sink into human flesh then the individual will either turn into a vampire or die without being able to complete the transition into one. They only have the possibility of dying if the pureblood does not share their blood with the human first. If a human survives the transition without having drunk the blood of their master then they will inevitably turn into a Level E vampire at some point and lose their sanity in their lust for blood.

ABILITY TO TURN SOMEONE HUMAN
  • Can turn someone human but at the cost of their own life.

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